About IPN  Network Contacts  |  Hot News  |  IPN Activities  Awards/Best Practice  Events  |  Partner Projects  |
GLOBAL ENTERPRISE CHALLENGE AT IEBPN 2010

See the GEC videos

GLOBAL ENTERPRISE CHALLENGE AT THE IEBPN CONFERENCE

Global Enterprise Challenge Participant Videos

Click on the country below to view

Australia *
Canada1
Canada2
Germany
Japan
Scotland
South Africa
Wales


*Congratulations to our Winners- The Launceston Church Grammar School in Australia



Background

The origins of the Global Enterprise Challenge (GEC) can be traced back to the 5th IEBPN Conference in 2000, when teams of high school students in Edinburgh, Scotland, and Dunedin, New Zealand took part, in real time, in an enterprise challenge as an integral event within the conference.

 

Two years later GEC began life as the Enterprise Olympics with nine countries competing remotely in a 24 hour challenge, launched by the astronauts on the International Space Station. In 2004, rebranded as GEC, the event was the centrepiece of the 7th IEBPN in London, this time with 15 participating countries, and it is now firmly established as an annual international enterprise event supported by NASA and the World Intellectual Property Organisation (WIPO).

 

GEC @ IEBPN 2010

To celebrate the 10th anniversary of the provenance of GEC this format was reprised in Edinburgh during EBP 2000, using the latest communications technology to enable as many countries as possible to take part in real time during the Conference.

 

The Challenge

The Challenge was launched via a live web stream at 10 a.m. (EST) on Monday, April 26, 2010 after which each team of 6-8 students had eight (8) hours to complete the Challenge. The winners were announced via a live web stream at the Conference Lunch on Tuesday, April 27th.

There are no rules with regard to how teams responded to the Challenge.

 

The Teams

Each team had a minimum of 6 and a maximum of 10 students in accordance with the following guidelines:

  • Students must currently be attending high school or community college
  • Students must be aged 19 years OR UNDER on the date of the event
  • Ideally the team should possess a broad range of complementary skills and knowledge (science and technology, business, marketing and communication)
  • Teams completed in the Challenge either at the Conference or remotely, and were each supported by a mentor or facilitator. Access to the internet was a prerequisite as was the facility to record a presentation onto YouTube.
Printerfriendly version  

Tips others about this article


   Send